The game has a sidestep mechanic that gives the illusion of 3-D graphics. The new control scheme was the A button to kick, B to punch, and R for throw moves. Unlike previous installments, the control scheme had to be simplified with each button controlling either a punch, kick or throw instead of having one button per limb. The gameplay in Tekken Advance is similar to others in the series but with the controls slightly modified to match the Gameboy Advance's inputs.
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